FLARE

HOMECOMING

Season One: Australian Wildlands

A persistent-world hex strategy game. Crash-land on rediscovered Earth, rebuild civilization, and fight for territory — free, in your browser, no download.

Core Gameplay

Rebuild. Explore. Conquer.

The year is 2187. Humanity returns to an Earth that no longer remembers it. Your drop pod has landed in the Australian Wildlands — everything else is up to you.

Heavy fighter drone unit from tactical combat

Turn-Based Hex Tactics

Every fight plays out on a tactical hex grid. Positioning, terrain, and turn order matter — bring the right drones and outplay the enemy, not just outnumber them.

Fortified bulwark wall line defending claimed territory in the wildlands

Territorial PvP & Alliances

Claim territory on a persistent shared world map. Found alliances, reinforce allies, intercept enemy marches, and fight coordinated wars for control.

Upgraded command center building

Base & Tech Progression

Build your settlement from a crash site into a fortress. A deep tech tree unlocks new units, buildings, and strategic options across the season.

Ash raptor — an evolved wildlands creature

The Evolved Wildlands

Earth changed while humanity was away. Scout mutated fauna, capture specimens, run recon operations, and tame companions that fight at your side.

The Story

How We Got Here

A World Left Behind

Nearly two centuries after the final flares, Earth is a rumour. The Sun's wrath shattered civilisation. Satellites fell. The skies burned. Billions died. Those who could leave fled to the Moon and to Mars. But before the last ships lifted, humanity's brightest minds seeded the planet with DARWIN-8: an evolution catalyst meant to thicken the atmosphere and push whatever life remained to adapt. Then they closed the door and waited.

Expedition FLARE-01

The Moon Council kept the elites in domed cities of research and control. The United Mars Confederation took in everyone the Moon shut out and built industry from dust. Rivals for generations, never true allies, until both worlds began to run out. Their fragile cooperation produced one ship, one AI core, and six specialists. Not to colonise. To explore, to learn, to survive, and to find out whether Earth can live again.

The Fall, and the Wildlands

Earth was ringed with debris. Shattered satellites, dead stations, the wreckage of expeditions that never reported home. There was no safe path. FLARE-01 broke apart on the way down and burned into the eastern coast of Australia. Three specialists stable, three in emergency cryostasis, one damaged AI core with a new directive: survive, adapt, complete the mission. Beyond the salvaged perimeter, DARWIN-8 has clearly worked. New ecosystems. New species. New rules. Learn them, or Earth will break you.

The Prologue

The story of Expedition FLARE-01, told in five pages.

Intro comic page 1
Intro comic page 2
Intro comic page 3
Intro comic page 4
Intro comic page 5
The Crew

Meet the Specialists

Commander Vex, The Ironclad

Commander Vex

The Ironclad

"Lost three soldiers in the first 48 hours. Had rewritten the entire tactical doctrine by day three."

Dr. Nova, The Architect

Dr. Nova

The Architect

"Runs on four hours of sleep and a thermos she refuses to let anyone smell."

Forge, The Machinist

Forge

The Machinist

"Can fix anything except people. Says it often enough that the crew has started to worry."

Dr. Zara, The Xenobiologist

Dr. Zara

The Xenobiologist

"Names every new species before establishing whether it is dangerous. It usually is."

Marlowe, The Broker

Marlowe

The Broker

"Has never lost a negotiation and will not say what he traded for the coat."

Twelve more in the roster.
Some are still classified.

More Heroes

Coming Soon

The Community

Built in the Open

FLARE is in active development and shaped by the people playing it. The Discord is where dev logs land first, playtests are organized, and alliances recruit.

Join the Community
The Studio

Red Horizon Interactive

Made by one person who wouldn't let it go.

I spent nearly a decade in the games industry, on teams behind games I still love. I always wanted to build my own. AI gets a lot of criticism, and some of it is fair. But AI is the reason this game exists at all. It let one person build the thing that used to need a studio. It isn't perfect. Neither am I. But it's mine, I'm proud of it, and it's real.

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