
The Studio
Red Horizon Interactive
Red Horizon Interactive is one person.
I'm Attila. I spent nearly ten years in the games industry, working alongside the teams behind games like Horizon Zero Dawn, God of War and Detroit: Become Human. I learned what a good game feels like from the inside. What makes a system click, what makes a player come back tomorrow, and how much of it is craft rather than luck.
The whole time, I wanted to make my own. Not a pitch deck, not a prototype in a drawer. A real game people could actually play.
AI gets a lot of hate, and I understand why. But I'll be honest about it: AI is what made FLARE: Homecoming possible. It let one developer build, test and ship something that would otherwise have needed a whole studio and a budget I don't have. It's not perfect, and neither is this game. But without it, this dream stays a dream.
FLARE: Homecoming is built in the open, and it gets better every week. If you play it, you're part of that.
Current Project
FLARE: Homecoming
Free in Your Browser
No download, no paywall. Sign up and you're in the Wildlands in under a minute.
Built in the Open
Development happens publicly — dev logs, playtests, and feedback loops with the community.
Season One: Australia
The first season is set in the evolved Australian Wildlands. More regions and seasons are on the roadmap.
Watch Development Live
Stream channel coming soon — development streams will be announced on Discord and socials.
Find Us
The best place to follow development, join playtests, and talk to the team is the community Discord. We also post highlights and shorter updates on socials.
Join the Discord